Day 007 of #100daysofUX: Weekly Summary
I took part in the #100daysofUX challenge last week. I started learning UI/UX, and then one day on Twitter, I saw an announcement and said yeah obviously. I’ve joined some wonderful communities, received praise, and met some new friends. It wouldn’t have been feasible if Vaishnavi Dwivedi hadn’t challenged me.
Now I’m going to summarize what I learned throughout the course of the week in this blog.
Day 1:Get set up with the basics
First and foremost, what is UX Design?
UX Design determines whether a user feels excited, perplexed, or agitated using a product.
What is the UX Design Process?
UX Design should not only be user-centric but also business-centric, hence the following five stages might assist in the development of that process.1. Understand 2. Research 3. Analyze 4. Design 5. Launch.
What is the path to becoming a UX Designer?
What resources need one have in order to create a career in this subject that leads to a job?
What tools do you need to get everything done?
Interaction designers, motion designers, visual designers, and other UX Design professionals use technologies such as Figma, Adobe XD, Illustrator, and After Effects.
Day 2: Communities and Case Study
On Day 2, we learned about the communities that support you on your path and were invited to choose a case study so that we could better understand what keeps people’s attention. Because their plans are typically expensive, there are alternatives, and I believe that if you charge a lot, your offerings should be tailored rather than customized.
Day 3: Iterative Design and Usability
On Day 3, we’ll learn how some of the world’s largest firms have improved their UX approaches through time, so pick the one that most closely relates to you, and I choose Canva. One of the most essential lessons I’ve learned is to prioritize what users utilize. You may view my tweet for additional information.
Day 4: Laws of UX
On Day 4, we’ll learn about the different laws of UX, among those here are some important laws
1. Hick’s Law
2. Fitts’s Law
3. Jacob’s Law
4. Laws of Proximity
5. Miller’s Law
why these laws are so important because these laws help what to include or what not to include in your design, additionally you can refer to my tweet.
Day 5: Journey Maps
On Day 5, we must choose an app from the Playstore or Appstore and utilize it to create a journey map that depicts our experience using Figma or Miro. In this work, I used the app pratilipi to share my Journey maps.
Day 6: User Personas
Create a persona on Day 6 What are fictitious characters that represent target users, similar to journey maps? Pick an app from the Playstore or Appstore and construct a user persona to discover the aims and characteristics of a broader group of consumers.
That’s everything for now; if you want to join me on my adventure, you may follow me on Twitter or join the #100DaysofUX.